So, when Craig pitched it to me pretty fully, it evolved over time, but it was mostly there…It was so beautiful and moving and kind of hit the mark as far as speaking to the themes and increasing the stakes for Joel and Ellie in an interesting way. And that afforded me the opportunity to tell this kind of story. We could actually jump around in time quite a bit. We don’t have to stay with our two heroes the entire journey, and we don’t have to stay in the same time and location. He continued, “There was also taking advantage of a medium that’s very different from games that we could change perspective. shorts DomTheBomb TheLastofUs TheLastofUs3 news releasedate tlou tlou3 gameplay walkthrough abby ellieThe Last of Us 3: CONFIRMED BY NEIL DRUCKMA. And then presenting a counterpoint of, well, we saw what you stand to lose and what do you stand to gain?” RELATED: Ellie Encounters Coffee in The Last of Us Episode 4 Promo And there was just the idea of taking a break because the last episode was so intense, and we lost Tess. But at that point, I’ve been working with Craig on the first several episodes, and then we started talking about this one and what we could do with it. All of which met with the approval of the game’s original writer and TV show cocreator Neil Druckmann, who told Deadline, “If you were to ask me before I met Craig, would I be willing to take one of the most iconic characters from the game and change their fate? I would’ve been like, hell no.
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